Slug. Slug. Slug. Slug. SLUG. SLUG

Cough, anyways. Welcome to Slug Doug, my solo dev first attempt at a game! You play as a slug (guess what his name is) who's main goal in life is to murk his enemies by possessing them and using their own weapons against them. He can also hurk up slimeballs at them. Yummy. You heal a tad by possessing enemies but watch out, you can only inhabit them for a short amount of time.

I don't know why the initial embed version was so glitchy, hopefully the click to launch will work better! Have fun!

Movement Controls: WASD, Mouse look, Mouse click Left and Right

This game is an entrant for the 2025 Pirate Software Game Jam.

HTML BUILD NOTE: I actually did animate the enemies, but on the html build they would not render properly. I tried to fix it but to fully fix it is a 50/50 chance of it just being improperly imported bounds or an actual html-build based glitch. So I converted every one of them into a static mesh just so they could be visible. How are they shooting you? Sheer willpower. Oh also I had to simplify the lights to... one directional light and some unlit materials. Single screenshot contains unreal engine play to demonstrate that I actually did make those animations....

All assets are made and coded by me EXCEPT for the assets listed below, which are all under free/non-profit licenses. All assets that were not created by me that have free licenses will be replaced if I continue development for a paid/donation build.

Audio Assets:

Physical Assets:

  • Unreal Engine 4 Starter Pack Content : Under EULA

Comments

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I love the name of the game so much. Slug Doug. It just rolls off the tongue so well...

I like how the enemies are color coded, and each one of the different colors are directly correlated to the weapons and health they have. Turns out this slug is quite the trouble!

I did run into an odd glitch at the end of my run where I had possessed a black suit enemy, and my timer to go back to my slug ways never ran out. When I tried unpossessing him by right clicking, I lost control of the character and couldn't move the camera or the character.

For a first time solo dev attempt at a game, this is quite impressive! A shame that the animations didn't work, but this game is a pretty strong first stepping stone to slug greatness.  It'd be interesting to see what other things could Slug Doug eventually possess. Well done!

(+1)

For a single dev, there's a lot going on here that I think went well, especially for a first time. The possession mechanic was a lot of fun and each enemy was visually distinct in a way that allowed for quick prioritization when it came to dispatching them. I liked the different particle systems in use, and overall enjoyed myself playing this.

Thank you so much! I really appreciate that. They'll be even more distinct in future updates, although I'm going to be moving them away from motorcyclist-armyman aesthetic to the more modern military cultist i wanted to go more towards, but they would keep their distinct colours. I had to degrade the particles to work with html too, so that will be improved :3