Comments

Log in with itch.io to leave a comment.

I love the name of the game so much. Slug Doug. It just rolls off the tongue so well...

I like how the enemies are color coded, and each one of the different colors are directly correlated to the weapons and health they have. Turns out this slug is quite the trouble!

I did run into an odd glitch at the end of my run where I had possessed a black suit enemy, and my timer to go back to my slug ways never ran out. When I tried unpossessing him by right clicking, I lost control of the character and couldn't move the camera or the character.

For a first time solo dev attempt at a game, this is quite impressive! A shame that the animations didn't work, but this game is a pretty strong first stepping stone to slug greatness.  It'd be interesting to see what other things could Slug Doug eventually possess. Well done!

(+1)

For a single dev, there's a lot going on here that I think went well, especially for a first time. The possession mechanic was a lot of fun and each enemy was visually distinct in a way that allowed for quick prioritization when it came to dispatching them. I liked the different particle systems in use, and overall enjoyed myself playing this.

Thank you so much! I really appreciate that. They'll be even more distinct in future updates, although I'm going to be moving them away from motorcyclist-armyman aesthetic to the more modern military cultist i wanted to go more towards, but they would keep their distinct colours. I had to degrade the particles to work with html too, so that will be improved :3